25 #ifndef INCLUDED_OpenGLCube_h_GUID_CC4A4D86_AD2D_4FBC_82F1_877BEEBA8434 
   26 #define INCLUDED_OpenGLCube_h_GUID_CC4A4D86_AD2D_4FBC_82F1_877BEEBA8434 
   30     static const GLfloat matspec[4] = {0.5, 0.5, 0.5, 0.0};
 
   31     static const float red_col[] = {1.0, 0.0, 0.0};
 
   32     static const float grn_col[] = {0.0, 1.0, 0.0};
 
   33     static const float blu_col[] = {0.0, 0.0, 1.0};
 
   34     static const float yel_col[] = {1.0, 1.0, 0.0};
 
   35     static const float lightblu_col[] = {0.0, 1.0, 1.0};
 
   36     static const float pur_col[] = {1.0, 0.0, 1.0};
 
   38     glScaled(radius, radius, radius);
 
   39     glMaterialfv(GL_FRONT, GL_SPECULAR, matspec);
 
   40     glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
 
   42     glColor3fv(lightblu_col);
 
   43     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightblu_col);
 
   44     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightblu_col);
 
   45     glNormal3f(0.0, 0.0, -1.0);
 
   46     glVertex3f(1.0, 1.0, -1.0);
 
   47     glVertex3f(1.0, -1.0, -1.0);
 
   48     glVertex3f(-1.0, -1.0, -1.0);
 
   49     glVertex3f(-1.0, 1.0, -1.0);
 
   53     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, blu_col);
 
   54     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blu_col);
 
   55     glNormal3f(0.0, 0.0, 1.0);
 
   56     glVertex3f(-1.0, 1.0, 1.0);
 
   57     glVertex3f(-1.0, -1.0, 1.0);
 
   58     glVertex3f(1.0, -1.0, 1.0);
 
   59     glVertex3f(1.0, 1.0, 1.0);
 
   63     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, yel_col);
 
   64     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, yel_col);
 
   65     glNormal3f(0.0, -1.0, 0.0);
 
   66     glVertex3f(1.0, -1.0, 1.0);
 
   67     glVertex3f(-1.0, -1.0, 1.0);
 
   68     glVertex3f(-1.0, -1.0, -1.0);
 
   69     glVertex3f(1.0, -1.0, -1.0);
 
   73     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, grn_col);
 
   74     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, grn_col);
 
   75     glNormal3f(0.0, 1.0, 0.0);
 
   76     glVertex3f(1.0, 1.0, 1.0);
 
   77     glVertex3f(1.0, 1.0, -1.0);
 
   78     glVertex3f(-1.0, 1.0, -1.0);
 
   79     glVertex3f(-1.0, 1.0, 1.0);
 
   83     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pur_col);
 
   84     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pur_col);
 
   85     glNormal3f(-1.0, 0.0, 0.0);
 
   86     glVertex3f(-1.0, 1.0, 1.0);
 
   87     glVertex3f(-1.0, 1.0, -1.0);
 
   88     glVertex3f(-1.0, -1.0, -1.0);
 
   89     glVertex3f(-1.0, -1.0, 1.0);
 
   93     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, red_col);
 
   94     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, red_col);
 
   95     glNormal3f(1.0, 0.0, 0.0);
 
   96     glVertex3f(1.0, -1.0, 1.0);
 
   97     glVertex3f(1.0, -1.0, -1.0);
 
   98     glVertex3f(1.0, 1.0, -1.0);
 
   99     glVertex3f(1.0, 1.0, 1.0);
 
  104 #endif // INCLUDED_OpenGLCube_h_GUID_CC4A4D86_AD2D_4FBC_82F1_877BEEBA8434 
void draw_cube(double radius)
Fixed-function pipeline OpenGL code to draw a cube.